=Habitats as Morphs= 
Stations equipped with a habitat cyberbrain can be sleeved much like any other morph. While a single hab cyberbrain can possess and handle the input of a small tin can or similar station, larger habitats are too overwhelming. Instead, habitat cyberbrains are hooked up into a speciﬁc mesh system or subsystem, overwatching that aspect of the colony. Habitat cyberbrains have an advantage in that they are more difficult to hack.
==Sleeving Into a Habitat== 
Resleeving is a somewhat different process when the target body is an entire habitat, or even just a component system of one. Most habs are unique, meaning that individuals sleeved into them will have a variety of reactions. It is extremely rare for anyone to sleeve immediately into a station. Instead, there is typically an acclimation process where the individual “sleeves” into a simulspace model of the actual habitat and is then monitored by a psych team for signs of trouble.Sometimes this operation is carried out on a fork of the person to be resleeved rather than the original ego.
The experience of sleeving into a hab is much like sleeving into an exotic morph. An entirely new physiology and batch of sensory inputs awaits the ego, a completely different experience from standard biological and synthetic bodies. Habs that contain biological parts are a somewhat easier integration, as the presence of basic muscle and nerve responses contributes to the sense of having a body. The neural strata common to [[Life In Space#x-Space%20Habitats-Hamilton%20Cylinders|Hamilton cylinders]] and a few other habitat types are specifically designed to
behave like a biological mind and to interface with
even non-biological components of the hab as if they
were extensions of a biological body.
Sleeving into a hab imposes substantial penalties
on the usual resleeving checks.
||||~ Habitat Resleeving Difficulties ||
||||= These modiﬁers apply to both [[Resleeving#Resleeving-Integration|Integration and Alienation Tests]]. ||
||= **Situation** ||= **Modifier** ||
||= Habitat is entirely synthetic ||= −30 ||
||= Habitat has biological parts ||= −20 ||
||= Habitat has neural strata instead of cyberbrain ||= −10 ||
||= Small to medium habitat (less than 5 km length) ||= −20 ||
||= Large habitat (greater than 10 km length) ||= −30 ||
||= Ego is infolife ||= +20 ||
===Attention and Perception===
Habitat cyberbrains are physically plugged into the primary servers for a particular habitat mesh network. The ego admin level access on the entire system and on all slaved subsystems. In this situation, the ego perceives the manipulation of devices, the ﬂow of data, and the input of sensor systems as sensory input. They effectively feel as if that mesh system and its physical components are their body. A door being opened may feel akin to twitching a ﬁnger, a change in power ﬂow may seem like altering their breathing, a ﬁre or damage to sensors may feel like pain or an irritating burning sensation, and so on. Being sleeved into a habitat does not make the hab ego omniscient or all-perceiving, any more than being in a transhuman morph would make one aware of all of the blood corpuscles, bacteria, and food particles moving through one’s body. It does however confer a sense of proprioception: the sense of where all of the parts of their body are in relation to one another at any given time. The hab ego is always aware of the macro scale state of the system with which they are engaged, including such things as:
* Hull integrity
* Interior atmospheric pressure and rough chemical mix
* Exterior pressure (if in an atmosphere such as Venus)
* Position and overall functionality of major external “appendages” such as axial space docks or the mirrors and windows on an O’Neill cylinder
* Internal weather patterns and day/night cycles
* Nutritional state (for Hamilton cylinders)
* Overall biomass of inhabitants and service animals
* Overall rate of intake of power and raw materials relative to estimated needs from all systems
* Functional status of power grid, reactors, and life support systems
* Orbital position, orbital velocity, and position relative to other large objects (planets, moons, asteroids, other habs, and very large ships)
* Position and status of airlocks, bulkheads, elevators, and other portals and transportation systems
* Position and status of drones
* The status and activity of users on that mesh network
The ego is considered to passively monitoring these inputs at all times (meaning that they are immediately aware of any passive alerts triggered by intruders or similar alerts in other systems). The ego may perceive their interior and exterior from any available sensors. Because there is so much potential information on hand, however, the ego cannot realistically pay attention to it all. For most affairs, the ego can be considered to be distracted. To determine if they happen to notice a particular event, have them make a [[Perception]] Test with a −20 distraction modiﬁer.
The ego can, of course, focus their attention, but they may only pay attention to as many tasks as they have active multitasking modules (plus one). The ego can focus on groups of events or sensory input, within reason, as limited by the gamemaster. A habitat ego could, for example, focus one of its multitasking actions on watching all of the sensors in a given room, tracking the power ﬂuctuations in a given area of the habitat, or monitoring the communications of a group of approaching spacecraft for keywords.
===Forking===
Habitat cyberbrains are designed to be massively parallel and to facilitate advanced use of forks. All tests related to forking and merging are at +20 (+30 for neural strata). These forks are usually run on the system as infomorphs, and help to watch over speciﬁc activities or complete certain tasks. They are also used to sleeve into physical forms and interact with other transhumans as needed, merging with the alpha ego when they return.
===Evacuation===
Evacuating a habitat cyberbrain is not as easy or quick as jumping out of a standard cyberbrain as an infomorph. Since many of the habitat or mesh network’s operations are routed through the hab cyberbrain, the absence of the ego could impair or disrupt ongoing operations. To successfully evacuate, the ego must ﬁrst pass off functions to other components of the mesh system; this requires an Interfacing Task Action with a timeframe of 1 minute. Failure to follow these protocols could impair operations on that mesh system by as much as a −30 modiﬁer for up to a minute as the system recovers (gamemaster discretion).
===Muse===
Habitat egos generally have a swarm of muses, normally one assigned to each major subsystem.
===Discount Habminds===
Some smaller habitats link standard cyberbrains to their setups, rather than specialized habitat cyberbrains. Normal cyberbrains don’t have the architecture or I/O capability to keep up with the complex computing requirements of most habs. For any habitat larger than a tin can with a population of 50, a habitat ego sleeved in a normal cyberbrain suffers the following disadvantages:
* The ego has a stunted version of the usual habitat sensorium. Essentially, it can only choose to passively monitor one of the elements of the system at a time.
* The ego receives no bonuses on forking and merging.
* The ego does not gain any bonuses in repelling intruders (see below).
==Overwatch Bonus==
Habitat cyberbrain egos have an instinctual sense over the systems they are linked to. This gives them a distinct edge when combating system intrusion. Apply a +30 modiﬁer for any [[Infosec]] Test by a habitat ego to detect, expel, or track an intruder on their system.
==Habitat Cyberbrain Hacking==
Habitat cyberbrains are vulnerable to cyberbrain hacking. In fact, this is one of the only ways a hacker has of defeating them. Unfortunately for habitat egos, since their cyberbrains are wired directly into the system’s servers, they can be directly attacked by anyone who has already accessed that mesh network. 
Like regular cyberbrain hacking, this process is quite difﬁcult for the intruder: apply the standard −30 modiﬁer. Habitat cyberbrains can be subverted just like any other system or cyberbrain. If the habitat cyberbrain is successfully puppeteered, the hacker gains full access to the system just like the habitat cyberbrain did—they effectively replace the ego. 
If a habitat cyberbrain is disabled or shut down, there may be a temporary disruption as the system reallocates resources (see Evacuation, above). The system will quickly recover and resume operations as normal.
==Sample Habitat Morph==
Every habitat cyberbrain/morph setup is different. The following provides an example which gamemasters can reference when creating their own systems.
===O'Neill Cylinder Persona Core===
**Enhancements:** Access Jacks, Basic Mesh Inserts, Cortical Stack, Habitat Cyberbrain, Mnemonic Augmentation, Multi-Tasking x 3, Oracles, plus sensory enhancements per habitat subsystems
**Aptitude Maximum:** 30
**Advantages:** +10 COG, +10 INT, +10 WIL
**Speed Modiﬁer:** +2
**CP Cost:** Not available at character creation
**Credit Cost:** Expensive (minimum 100,000)
==Habitat Morph Gear==
The following gear applies to habitat cyberbrains.
**Virtual Cyberbrain Software:** This software creates a virtual cyberbrain on a system not otherwise designed to work with or act as a cyberbrain. Installing it requires security or admin privileges and is a [[Programming]] Task Action with a timeframe of 5 minutes. If successful, the software allows a single infomorph to run on the system much like a habitat cyberbrain. Virtual cyberbrains are not as secure as hardware cyberbrains. All cyberbrain hacking actions are at a +10 modiﬁer. **[Moderate]**
**Habitat Ops Server:** Ops servers form the core of most habitat subsystems. A server is a massively parallel version of the standard personal quantum computer, with computing power equivalent to about 10 personal systems. Much larger, centralized systems were used on many habitats prior to the Fall, with the capacity of 100 or even more personal quantum computers. A few systems like this still exist, but they’re extremely rare, as they’re powerful enough to host a seed AGI. Few habitats will take this risk in the present day. **[Expensive]**
**Habitat Cyberbrain:** The cyberbrain of a habitat is orders of magnitude more complex than morph cyberbrains. Habitat cyberbrains are massively parallel and capable of running many forks of the core ego simultaneously, allowing the use of up to four multi-tasking modules at once (although these must be purchased separately). Habitat cyberbrains are normally distributed systems, with processing nodes spread throughout the habitat so that damage to one area cannot take out the habitat’s controlling ego. **[Expensive, Minimum 100,000]**
**Hamilton Cylinder Neural Stratum:** The mind of a Hamilton cylinder is considerably different from normal habitat ops servers. Composed of a layer of neural tissue spread throughout the hab, neural substrata, while lacking the raw factoring power of quantum computers, are capable of running even more processes in parallel than a habitat cyberbrain, suiting them well to simultaneously run numerous forks and multitask. The lack of innate quantum computational power is made up for by numerous small quantum computing nodes interfaced with various points along the stratum, but the ego gains the advantage of not being hackable like a cyberbrain would be. Attempts to crash neural strata, in the unlikely event that they’re successful, only serve to temporarily deprive the mind of its hardware interface, not to actually damage it. Neural strata give the inhabiting ego a greater edge than cyberbrains in forking and merging, and they allow an inhabiting ego to control up to six multi-tasking modules at once (as with a habitat cyberbrain, these must be separately purchased). **[Expensive, Minimum 500,000]**

[ [[Home]] | [[Game Rules]] ]